木卫四协议怎么解决卡顿问题
在游戏中,它有效地消除了“四引擎游戏”中的“单引擎游戏”的存在性(注:单引擎游戏,单引擎游戏,单引擎游戏,单引擎游戏,单引擎游戏,单引擎游戏,单引擎游戏,单引擎游戏,单引擎游戏,单引擎游戏,单引擎游戏,单引擎游戏,单引擎游戏,单引擎游戏,单引擎游戏,单引擎游戏,单引擎游戏,单引擎游戏,单引擎游戏,单引擎游戏)。请记住清除播放器的direct X缓存,您可以在下面看到内容
我们怎么解决卡登的问题此方法消除了幻想4引擎游戏中的cayenne包括新推出的Woodstock 4Rt
请记得清除Direct X快取(全部移除)c: users (使用者名称)\appData\local\nvia\dx快取或执行磁碟清除作业'Direct X快取' '
1.首先,使用Win+R快速键移除工作方块,然后复制指令并输入下列资料夹
% local appdata % callisto协议 save config windowssnoeditrr
2.使用文本编辑器打开engine.ini initr1,例如。美国代码
3.复制并粘贴以下内容
[/ script/ engine.render设置,]
r . shader . optimize = 1
r.最佳化效能= 1
r . aoasyncsbuild queue = 1
r.aocomputeshadormalculation = 1
R.最大各向异性= 161
r.VirtualTexture=1
r .固定问题。书本条件=1
r .固定问题。= 1
r .固定问题。组合连接=1
r . fastvm .分区= 1
r . fastvm . hzb = 1
r . fastvm .色阶分布图=1
r . fastvm . SSR = 1
r .固定影点光源=1
r . fastvm .色调映射=1
r . fastvm . upcale = 1
r . dx11 afternoon = 0
D3D12.PSO .磁盘缓存=1
D3d 12.pso驱动程序优化介质缓存= 1
d3d11型。afrisynectoraires = 1
D3D 11 .仿射帧应用程序= 1
d3d11型。adjustmursulfortzburg = 1
D3d11型。异步引用= 1
d3d11.forcethirtyhz = 0
D3d11型。插入参数Query = 1
d3d d3d 11 . residence management = 1 = 1
d3d 11 . stable verstate = 0
d3d 11 . syncplicity WM = 1
D3D 11型。texture pool客户流抽象= 1
d3d 11 . useupdatetexture 3 dcop点标记器= 1
D3d11型。零缓冲区西伯利亚= 322
d3d12型。afrisynectoraires = 1
D3d12型。Africa框架应用程序= 1
D3d12型。异步引用= 1
d3d12.forcethirtyhz = 0
D3d12型。插入参数Query = 1
d3d d3d 12 . residence management = 1 = 1
d3d 12 . stable sort = 0
d3d 12 . syncplicity WM = 1
D3d12型。texture pool客户流抽象= 1
d3d 12 . useupdatetexture 3 dcop点标记器= 1
D3d12型。零缓冲区B = 128B
r . shaddepinecache .预优化启用= 1
r . shaddepipelneccache . save user cache = 1
r.shaderpipelines = 1
r . shadows小学零年级= 1
影子大师cach hadow = 1
r . shadow . cach ewumptiveas = 1
r.置中目标重新定位方法= 2
场景轴替换工具方法= 1
r . shader complex . shader cache = 1
r . shaddepipelnecache . startup mode = 3
r . shaddepinecache .已启用= 1
r . shaddepinecache . logpso = 1
r . shaddepipelnecache . saveboundpsolog = 1
r.shadepipelinecache.report .报告PSO = 1
r . shaddepinecache . game file mask启用码= 1
r . shaddepipelnecache . laszladshader swhenpacehouse表示式= 1
r . shaddepinecache . batch size = 10
r . Vulcan . pipeline快取记忆体shadow pipeline快取记忆体= 1
r.D3D.ForceDXC=1
R.gtsyctype = 1
尼亚拉. CreateHadersLoad = 1
r . shaddepipelneccache . always generate cache = 0
r.xgeshadercompile = 1 = 1
r . xgsadoratorcomplete . mode = 1
r . xggesh fill . XML . batch groupwise = 256
r . xygesh fill . XML . batch size = 161
r . xygesh fill . XML工作时间= 0.500,000
r .瑞姆豪斯并行算法= 1
r . ricom velopypssdeferrcontext = 1
R.RicmDusethread = 1
r.RHICmdWidth=12
R.平行渲染= 1
R.平行阴影= 1
R.平行透明度= 1
R.平行速度= 1
-= ytet-伊甸园字幕组=-翻译:粒粒尘紫月猫姐校对
r.highqualitylightmaps = 1
r.createhadersload = 1
R.配置查询= 1
[/ script/ engine.engine,]
帧速率=144,000,000
benablemousesmoothing = false
ballow多线程shadow complete = true
[控制台变量]
allowasyncthreadupdates = 1
allowasync thread updates游戏线程更新= 1
allowasyncthreadthreadupdateseditor = 1
S.异步线程启用= truetr
r.createhadersload = 1
D3D12.PSO .磁盘缓存=1
D3d 12.pso驱动程序优化介质缓存= 1
r . shaddepipelnecache . startup mode = 3
r . shaddepinecache .已启用= 1
r . shaddepipelnecache . laszladshader swhenpacehouse表示式= 1
r . Vulcan . pipeline快取记忆体shadow pipeline快取记忆体= 1
r.useshaderkaching = 1
r.useshadowpredraw = 1
R.useyncshadoop编译= 1
r.useshadedbinarache = 1
[纹理流容器
R.S .串流. Boost = 1
r . s . streaming . full军火处理= 1
R.H .策略= 2
R.bferspuccessstoragescontverts = truetr
r.framesforfullupdate = 1
R.S. UseBackgroundThreadpool = 1
r .快取。UpdateEveryFrame=1
R.R .流式传输. drop mips = 0s
r .利马索尔兹冲锋枪= 0
R.串流。最大速率= 1024r
R.串流。minimix预先载入Request = 0
akış.hidden基元escale = 1
r .详图模式=3
R.洛迪美= 0.2
流的。MIB base = 0
R.R .串流。= 1
-水流
R.R .串流。usenewMetrics = 1
流的。多重材质基础= 1
r . shader . optimize = 1
r . shader . fast math = 1
r.useshaderkaching = 1
r.useshadowpredraw = 1
例如,fx.allowgpuparticles = 1
例如,fx.allowasyncheck = 1
例如,早排程= 1 = 1
R.forceallcoreforshaderfilling = 1
例如,batchasyncplicity = 1
例如,fx.batchassynccpatchsize = 1
R.艾米尔艾米尔艾米尔。FastTool已启用= 1
例如,allowgportorder = 1
R.useyncshadoop编译= 1
锁定环境。异步预算= 1
r . hzsb . builditioncomputer = 1
R.多线程地址映射代码= 1
r .多线程= 1
r . rdg . async计算机=1
RHI .最大帧延迟=3
r . target预编译帧时间= 2.00
R.预分配时间= 133
r . Accel预定义的wpatchgnutch time = 0
r . accelerrerg预编译帧时间= 0
R.R .串流。= 1
S.异步线程启用= truetr
S.异步线程启用= 1
流的。池大小= 0
r .虚拟纹理=1
R.R .流式传输.非晶合金= 1
r . max number纹理流帧= 3
r . numstatic component process frame = 3
s.asyncloadingtimelimit = 2.0
s级反应堆更新超时= 1.00
s . unregistrycomponent limit = 0.00
s . asynchronous userfulltimelimit = 0
s .连续性光源提示= 1
优先级语法= 10.00
s.iodispatchcacheziemb功能= 2048
s leveler组件注册粒度= 1
s级电子表格组件= 1
S.最大GRE questsstol = 1001
s.maxreadmirecequesstolmb = 0
s . my bulk资料仓库排序= 1000